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You also have the option to opt-out of these cookies. Simulator of urban planning and strategic development of the base on a planet unknown to the player. Player in RimWorld must build a base on which the last forces of people are concentrated. Surviving, getting food, achieving the study of the technological tree and understanding what the planet wants from you is the main task of the player. The project itself is characterized by a huge depth of built mechanics that you can apply to your buildings and the base as a whole.
If you can survive on a colonized planet, then the game gives you a new goal: to fly away from this place. The plot of each mission is built randomly. Based on a randomly built map, the player will perform short tasks to extract resources, build certain structures, eliminate panic in people and achieve moral superiority over fear. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle.
Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. Travel across the planet. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests.
You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster. People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations.
You can repair body parts with prosthetics ranging from primitive to transcendent. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle.
Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. Travel across the planet.
You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests.
You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster. You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations.
If they're too stressed, they might lash out or break down. Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down.
Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three.
Take off a rhino's horn, and it's much less dangerous. You can repair body parts with prosthetics ranging from primitive to transcendent.
A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner.
You can even extract, sell, buy, and transplant internal organs. And there's much more than that! The game is easy to mod and has an active mod community. All non-English translations are made by fans.
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