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Hidden dragons form the direction of history. Sinister fiends have an effect on the goals of the unwary. Human greed and ambition might also show greater risk than any satan or demon. But via this darkness, there are possibilities for a team of bold adventurers to make a difference… for higher or for worse.

This a hundred seventy-five web page e-book offers you the entirety you want to create an Eberron story or character, exploring the core subject matters of the placing and the regulations to enforce them in the fifth edition.

It consists of an overview of Khorvaire and the exquisite metropolis of Sharn, alongside a host of historical past thoughts and story hooks. This information additionally consists of all the core topics and all the regulations that are required to enforce them in the fifth edition. This ebook embraces terrific moves and additionally pulp adventures, that including the layer of neo-noir intrigue.

As we understand most of the testimonies no longer quit in a proper manner. If the secret of the Mourning the land and the people, but there was worse can be uncovered—if it can be proven that the to come.

The cause of the could begin again. Shock and fear brought the nations to the. Dragonmarked Power. Soldier Karrnathi Undead. Sailor introduced undead into its armies. Magical Innovation. Charlatan The Mourning. This magical cataclysm 5 You were tasked with maintaining destroyed Cyre and brought the war to an end. Entertainer those Cyrans who survived the disaster are 6 You provided spiritual support to your scattered across Khorvaire. Were you always devout, or did New Nations.

A host of new states emerged over the course of the war. Acolyte These include the goblin nation of Darguun, 7 You used your remarkable knowledge as the elf kingdom of Valenar, the druids of the part of a military think tank… or perhaps Eldeen Reaches, the monsters of Droaam, you provided arcane support on the and more.

Criminal or charlatan The current year is YK. As a player character in Eberron, you you a local legend. Folk hero possess remarkable skills.

Were you service. The Last War took of Cyre. Beyond the mists lies a land twisted a heavy toll on Cyre and its citizens, serving as by magic, a wound that will not heal. The land the battleground where all of the Five Nations is blasted and strangely transformed. In some crossed swords. But no one was prepared for the places the ground has fused into jagged glass.

In disaster that struck in YK. Broken bodies of Accounts of the Mourning vary. Saerun Road. Others say that the dead-gray The Mournland is a vast open grave. On Olarune 20, YK, the sort of monster or horror could be found within nation of Cyre ceased to exist. And yet, it also holds the wealth The Mourning threw Khorvaire into a state and treasures of an entire nation, along with of shock.

Who could unleash such power? Was the secrets of House Cannith and everything this a weapon, and if so, when would those else that was left behind. Were its mysterious. What was to be done with the Cyran enough to enter the mists.

But The Mourning transformed Khorvaire. Shock all of those questions remain unanswered. No and fear brought an end to the Last War. In one knows the cause of the Mourning or whether making an Eberron character, think about the it could suddenly expand anew.

Breland opened impact it had on you. Other refugees you hope to someday see again? Do you feel are scattered across Khorvaire; some are treated loyalty to your nation and hope to see it restored, with pity, others with suspicion or anger. And or have you burned Cyre out of your heart?

Do you see it solely as a interested in the Mourning and drive you tragedy, or do you hope that this awesome power to learn more about it. Your patron could could somehow be harnessed and controlled? Your powers from it and believe that you are barbarian rage represents you channeling actually weakening it with your actions?

With that said, people in power, but soon it will be ready to act. Right now, fear of the Mourning holds war of extensive use of war magic. The Mourning was the result of research gone horribly awry. The secrets can be found in a Cannith research facility within the Mournland. According to these tales, the and these may still hold aberrant threats from Dreaming Dark is an alliance of nightmare the war that destroyed their civilization.

Stories Khorvaire. Hidden Last War. The in this great game. As one of the heroes of the Aurum is a cabal drawn from the wealthy elite age, you surely have a role in the Draconic who seek to turn gold into greater power.

The Prophecy. Will you be a tool of one of these Emerald Claw was an elite military unit that ancient forces, or will you master the game and served Karrnath during the Last War. Disavowed determine your own destiny? Some say the Emerald Claw serve an ancient lich known as the Queen of Death, Dragons and demons are just a few of the that their true goal is to place her on the throne dangerous forces at work in the world. The of Karrnath and the Five Nations. They came with armies of in the shadows of Eberron.

They shattered devoted to the Dark Six. There are stories of a civilizations and spread horrors across Khorvaire. Fiends and celestials embody pure ideals of good and evil; Not everything has to exist in Eberron.

Many exist in Eberron. For example, if you wanted to of the gnolls of Droaam are more honorable use Gruumsh in Eberron, you could re-imagine than the human mercenaries of House Deneith. Nothing is set Eberron… but it may not be a prominent in stone. If Asmodeus has just discovered Eberron, the sages know Eberron has always been a part of the multiverse. He has no power base to Eberron is surrounded by its thirteen planes.

But the join forces to drive out the outsider. As with Astral and Ethereal Planes surround and enfold everything else, Eberron provides an opportunity Eberron, and if someone ventures into the Deep to explore existing things in a new way.

Shapeshifted their way into Eberron. Most people consider the dragons may be secretly manipulating human tale of the Progenitor Dragons to be a fable: a civilization. The ring in the sky. What if reclusive Aereni are gifted wizards ruled by three divine beings joined together to build their undying ancestors. The Valenar elves a new creation in the depths of the Ethereal? Other elves live among created in the image of the creatures of the Great humanity and have adopted its customs.

Wheel but given a chance to develop beyond Gnomes are schemers and scholars the reach of Lolth and Gruumsh. Their civilization was crushed to other settings, then that shield is still intact.

Perhaps have good reason to loathe the people of the House Cannith will build a planar gateway and Five Nations. Ultimately, dinosaur-riding rangers and barbarians. You can avoid any contact between Orcs are a proud and primal people.

While Eberron and other settings. If you choose to explore the idea that contact between settings is recent and limited, consider what that might mean for everyone involved. The dragons of Argonnessen have no love for lesser creatures. The psychic tyrants of Sarlona maintain strict control over their borders and their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent is home a wide range of peoples and cultures.

This chapter provides an overview of the nations of Khorvaire, along with a glimpse of common life, magic, religion, and the world— and planes—that lie beyond it. The treaty recognized the following This section provides an overview of the nations nations as sovereign states: Aundair, Breland, of Khorvaire.

These nations formed the recognized by the others. The Five Nations are has a unique cultural identity they are built on connected by an excellent system of roads, and this shared foundation.

Families are spread across travelers can always make their way by horse the Five Nations; the rulers of the Five Nations or coach. Lyrandar airship. This is the fastest way to travel, Aside from Cyre—which was destroyed in the but also the most expensive.

Aundair is a realm of grand cities surrounded by fertile farmlands. Only remarkable heirs— From the nobles in the towers of Fairhaven to such as player characters—develop the the common folk working the vast vineyards of full powers of a warlock.

Most such lines Bluevine, Aundairians value wit and wisdom. Consider the following things. Arcane Talent. While Aundair is a small nation,? Who still uses a bow when you could use a wand? Other notable Capital: Wroat criminal organizations include the monsters Noted for Industry, manufactured goods, of Daask and House Tarkanan, an alliance metalwork, processed ore; organized crime, of assassins and thieves with aberrant subterfuge dragonmarks.

Due to its proximity to of the most powerful nations in Khorvaire. Droaam, its cities include more monsters— Possessing a large population and abundant ogres, orcs, goblins, and even sahuagin, resources, Breland leads the Five Nations in harpies, and gargoyles—then are seen industry.

They lack the discipline of than any other nation. The Brelish also have a talent a town. Prince Oargev of Cyre considers for intrigue and subterfuge. The Sovereign consider the following. Host is the dominant religion of Breland, but Slightly Shady.

Backgrounds such as conjunction with an elected parliament. You could also be a during the Last War. Innovative and Independent. The City of unravel forgotten secrets. Towers is almost a nation in its own right Practical. Why spend a fortune on a fancy meal Sharn.

The house maintained arcane workshops across Cyre. Who knows what treasures wait in Cannith vaults for those Destroyed at the end of the Last War, Cyre now who brave the dangers of the Mournland? The wealth of the kingdom called the Lord of Blades. Some have made a throne of Galifar. While Cyrans take pride that point of continuing this custom.

Others they alone were in the right in the Last War, they wear clothing cut in the Cyran style, but unquestionably lost more to the war than any entirely in black; this is generally known as other nation.

Cyrans value When creating a character from Cyre, consider diversity and versatility, both in talents and the following. Did you lose wealth martial discipline or Aundair in the arcane or status? Did you have family or loved ones lost arts, but as a nation it was characterized by the in the Mourning?

As a following. Many survivors have questioned their Cyran noble or soldier, your estates have been faith in the wake of the Mourning, but some lost and your army scattered; but you still have believe that this is a divine trial and a time when the respect of your comrades or peers. What Do You Hold Onto? Is your wand the Day of Mourning and is presumed to be or weapon an heirloom of your family?

As an dead. Some refugees support Oargev What Drives You? Are you determined and the dream of a restored Cyre, while others to solve the mystery of the Mourning? Do prefer to focus on the future instead of trying to you want to help other refugees? Or are you reclaim the past. As a Cyran you should decide only concerned with your personal survival? Is whether you hold tight to your national identity, there something you want to recover from the or whether consider yourself to be an adventurer Mournland, or would you prefer to never set foot without a nation.

Do you hold a grudge against the nations that fought against Cyre in the war, or are you only concerned with the future?

As the goblins have little foundations. This empire collapsed into savagery, interest in the laws of the Five Nations, and when humanity arrived, goblins were driven Rhukaan Draal is a haven for fugitives and from their ancestral lands or enslaved. Galifar smugglers. While no one will employ goblin shunned by humans.

The hobgoblin clans known as the valued for their ferocity and skills. Late in the war a brilliant hobgoblin hobgoblin, or bugbear characters. While you may challenge Thronehold was forged the majority of delegates your peers in times of peace, when blades are chose to recognize the new nation of Darguun to drawn you stand by your clan—or those allies ensure peace.

Note that Darguun is a young and volatile nation. Haruuc remains a brilliant Muut and Atcha. Your ancestors once forged strategist and tactician, but many wonder if an empire even greater than Galifar.

The Dhakaani were renowned for their people will be content to abide by the terms of the martial skill, but also for their discipline. The only vegetation you can secrets and details about the Draconic see is blood-red moss and a thick layer of slime, Prophecy and its vaults hold untold and that appears to be moving. A jagged rock treasures.

Vile get the supplies they need to survive. These passes are guarded by the post? Have you had a vision from Kalok Shash? Have you evils of the Waste. These people are mostly the harshest environments. Have you turned your back on the vile other races represented. The Carrion Tribes are traditions of your demon-worshipping clan? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.

The second- largest city in Droaam, it is a center for trade, a haven for Brelish criminals, and Droaam is a nation of monsters. It is ruled by a place where monsters and humans can the Daughters of Sora Kell. Each of these three meet on largely neutral ground.

It is the Mountains and founded the nation of Droaam. Gnolls, orcs, and goblins are the most its citizens as tools, just as the Five Nations common, but ogres, trolls, harpies, minotaurs, use arcane magic.

Under could be put to practical use. Beyond that, it is a frontier Are You Proud? Many citizens of Droaam nation that is still expanding. As Droaam are proud of their nation. In become a haven for war criminals and deserters, Droaam, you are going to prove to them that you along with other criminals and mages pursuing and your kind are capable of things humanity forbidden paths of magic.

Or you might ignore this big Many of the monsters that make up Droaam picture and be driven solely by your personal have their own unique subcultures. Most worship desires or the goals of your family or warlord. The creatures of Droaam are traditions as well. A Droaamite kobold might be an urchin rogue. These are the Eldeen Reaches. Woods for thousands of years, but the eastern Most of these traditions work with the druidic farmlands of the Reaches were part of Aundair Circles of Land, Moon and Shepherd; Beast until the Last War.

Other classes or archetypes by the farmers of the east. The Wardens of the especially suited to a path are called out below.

Wood—largest of the druid sects—came to the The Wardens of the Wood seek to maintain aid of these farmers. Fifty years ago, the people of the balance between nature and civilization, eastern Aundair seceded and formed the Eldeen protecting each from the other.

The Reaches were recognized as a The Greensingers see the magic of the fey nation by the Treaty of Thronehold, but many as a part of nature. They honor the archfey that fear Aundair will try to reclaim the region. Bards and Eldeen Reaches. Most of its people seek to archfey warlocks are often found among the live in harmony with the natural world, and Greensingers, and the Circles of Dreams works communities have a druidic advisor who helps well for Greensinger druids. The Towering The Gatekeepers protect the natural world Woods are also home to tribes of shifters, who from unnatural threats, such as aberrations and maintain a nomadic existence.

Ashbound sometimes attack. The region with the Storm Herald are logical paths. Extremists to Mabar. Monsters and undead sometimes slip out of the The people of Karrnath are stoic and grim. Nightwood to threaten the surrounding Karrnath is a nation of storms and long winters, regions. This consider the following. Karrns have a strong the national religion. The are appropriate backgrounds for any character.

Many Karrns still follow the faith of the Blood of Martial Tradition. Karrnathi tradition Vol and approve of the use of undead, but just emphasizes teamwork, focus, and force. Evokers or Necromancers. Are you a follower of the Rekkenmark. Blood of Vol who considers the undead to be a practical tool? Or do you despise the Blood of as the dominant religion of Karrnath, but Vol and the use of necromancy?

The Wind coastline of Khorvaire and the many islands Whisperers want to obtain airships, by any scattered across it. While they were recognized as means necessary. Each island maintained by House Kundarak. Said to domain has its own traditions, values, and goals— be inescapable, Kundarak houses both and each has a long list of vendettas and feuds infamous criminals and mystical threats.

Beyond this, anyone who can. During the Last War, they served all nations as Seafarers and Swashbucklers. Most privateers and engaged in piracy on the side. Sailor is an appropriate background returned to the merchant trade, but there are still for any Lhazaar, but you can also ask your DM pirates on the open seas.

Leadership charlatan, criminal, entertainer, and folk hero is something earned, not given. High Prince are all strong backgrounds. Each principality is unique. Your dashing But so far, the other princes have rejected his swashbuckler rogue could be a colorful Wind proposals for a greater union. Big Dreams.

To take your place as a prince? Think changeling population in Khorvaire. Many big, and chase your dreams. That Four hundred year ago, the dwarves of declaration was less than a century ago and that Noldrunhold were wiped out; no one knows makes it fresh in the mind of many dwarves. Other clans have tried to claim warriors and the strength of their impregnable the Noldrun lands, but this has always met fortresses. The Mror star is rising.

The dwarves were consider the following. And along the way Clan Focus. Is your clan known for they made a remarkable discovery: ruins of an mercantile power or martial skill? Are you a ancient dwarven empire.

Or are you a simple guild artisan are held by aberrations and other dark things. Most Mror have embraced modern Nonetheless, these ruins are another source of martial techniques, but there are a few minor pride for the Mror.

The Mror Holds are a loose confederation. Holding onto the Past. Do you treasure the Twelve noble clans each govern a hold and have legends of the ancient dwarf empire? And how nation. Each hold includes a number of lesser do you feel about the Five Nations?

Do you still clans, who owe fealty to the noble line. Kol Korran is the most beloved kingdom? From the wealthiest and Dol Dorn are also revered. Quality is more. During the golden age both Hope and New Galifar. Your cleric could be the town Dusk. Most settlers know very little about preacher. The lizardfolk have a primitive break the terms of the treaty. There have been a culture that blends druidic traditions with the number of clashes with the scales and many here beliefs of the Silver Flame.

New them and potentially serve as an envoy for your Galifar is the original colony; it has a feudal people. Alternatively, you could be following a structure and holds to the laws of the Five personal vision. Its capital city of Newthrone is the Dragonborn. To the north, remnants of ancient glory. They have a proud Hope is a collection of small mining towns.

In martial tradition, and a number of dragonborn Hope, the law goes only as far as the people have ventured west in search of worthy willing to enforce it. And beyond these human challenges. If you follow this path, you might regions lie the unexplored lands of the scales.

The When most people think of the Shadow defeated the daelkyr in the past, and Marches, they imagine a fetid backwater where they are sworn to protect Eberron from illiterate humans mingle with orcs and other foul unnatural and extraplanar threats. The Shadow Marches are a desolate diverse, and often driven by madness.

Over time As a Marcher, a critical question is whether the two cultures merged, forming the Marches as you have ties to one of the orc tribes or the they exist today.

The Marches had little contact with Galifar or The Clans blend the traditions of human and the east until a few hundred years ago, when a orc, building towns and working with steel. They House Sivis expedition made two discoveries: the still rely on skilled hunters, and they have their region contained valuable dragonshards, and a own unique traditions of art and music.

Rangers, number of clans had manifested the Dragonmark rogues, and bards all have a place in the clans, of Finding. This led to the foundation of House and there are gatekeeper druids among them. Tharashk, as these clans joined together to Some in the clans worship a limited form of the master the economic potential of their mark and Sovereign Host focused on Balinor, Boldrei, and leverage their mineral wealth. Arawai; this is a sound path for a Nature cleric. No one The Tribes maintain traditions that voice speaks for the clans and tribes, and most predate humanity.

House Tharashk is the largest faction their tools from stone, hide, wood, and bone. Tharashk aside, it remains a collection barbarians, druids, and rangers all have a place of tribes and cultists following their ancient here. Outlander and hermit are both appropriate traditions in the shadows of the swamps. They graveyard holding the bones of dragons. There is a sacred bond between a hunter quirks and other things relevant to characters and their mount, and few people are prepared to from the Plains.

Also consider the following. You were clawfoot raptor. Talenta warriors are often spirits, both departed ancestors and the spirits barbarians or rangers, relying on speed and skill. Outlander is a logical spirits and choose the paths of migration. The Surrounded by Spirits.

Do the Plains and the outside world. Talentan shamans tend to be Shepherd or Moon. Hermit the Talenta Plains.

All tribes come to and Outlander are sound backgrounds, but Gatherhold to trade, hold councils, and you could be an acolyte or a sage who consults settle disputes. House Ghallanda maintains with spirits instead of reading books.

Warriors Gatherhold, but it is understood that and shamans alike often wear masks in order to Gatherhold belongs to the people, not the present a particular face to the spirit world.

The streets are lit crafts, wool, textiles, fruit, livestock with everbright lanterns, and there are magewrights and even wizards, just not as many as in other nations. For the last seventy serving as a symbolic advisor to the Keeper years Thrane has been a theocracy. The head of of the Flame. There is a small fraction of the state is year-old Jaela Daeran, the divine the population who would like to see the selected Keeper of the Flame; however, Jaela traditional monarchy restored to power.

As you develop a Thrane character or NPC, The faith has always had a militant aspect, consider the following. Are you a follower of prepared to face undead, lycanthropes, or other the Silver Flame? Even during by taking the Magic Initiate feat. With that related combat styles and spells or take the said, this is the ideal. There are zealous Thranes Sharpshooter feat. Not all priests are divine spellcasters, and the Church or Crown?

Do you fully support the typical templar is a mundane warrior; however, theocracy? Or would you like to see Queen Diani due to the deep faith of its people, Thrane has restored to the throne?

There are many people more clerics, paladins, and divine spellcasters of faith who believe that miring the church in than any other nation in Khorvaire. How do you react when you encounter seat of the Silver Flame. The Keeper of the corruption and greed? The half-elves have no homeland, and some believe that the half- In the midst of the Last War, an army of warrior elves of Lyrandar hopes to make Valenar a elves seized this region from Cyre, invoking a haven for their people. Their cavalry ancient goblins for control of this region has no equal in Khorvaire, and they combine a many thousands of years ago.

Relics of talent for magic with stealth and swordplay. Cyre that struggle can still be found scattered employed the Valenar as mercenaries and was across Valenar and the Blade Desert: ruins, entirely unprepared for betrayal. The Valenar constantly search for information about creating Valenar elves.

Valenar warbands have launched raids into Martial Role. Valenar has always been Darguun and even Karrnath. While High King on a war footing. As an elf, consider your role Shaeras Vadallia has promised to rein in his in a warband. Are you a simple soldier? An warriors, some believe that the elves will continue outlander scout?

As a Darguun or Karrnath to declare war. Most of the civic born in Taer Valaestas, or even a folk hero administration is handled by half-elves. Have you left Valenar behind, Nations in search of opportunity. Below this are or are your aspirations tied to the kingdom? Some hated the Cyrans and to be recognized as a true Valenar—granted a welcome the elves. Others despise their new bond to a patron ancestor, a place in a warband, leaders and are plotting against them.

But life and a chance at immortality? As a native, do you want to work with the elves or do you want to drive them out—and if so, who do you want to replace them? Typically, a target will Noted for Gnomes, alchemy, education, never even see the agent that kills them. The universities and of Khorvaire. And below that lies The Trust, in search of stories. Each major city has a Most Zil explore a few faiths before settling democratically elected ruling council and a seat on one; others practice multiple religions.

The Zil gnomes built this system, and they are quite happy with it. In a nation shaped by intrigue, Zil actually trust the Trust. Are you currently involved in any family gnome out of a jewel mine—as long as this is schemes? Family members may call on you for accomplished through cunning, negotiation, or help over the course of your adventurers, but deception rather than violence or outright theft, they can also be a resource for you.

The Knowledge and Power. The Zil prize same applies to adventurers planning schemes knowledge above all else. Most agents of the Trust simply pass among the Zil. You receive your threat, it acts preemptively. If a problem can be orders telepathically.

But most day-to-day transactions use their coins? Is there a convention for naming coins of precious metal. With the collapse of the characters? Kingdom of Galifar, each of the Five Nations If you want more information on a particular began to mint its own currency, along with subject, refer to the sources in the Appendix.

However, while the designs But for now, here are a few useful facts about imprinted on these coins vary based on the everyday life in Khorvaire. The week is divided into seven traditionally depicts the crown of Galifar days, with four weeks to a month and twelve on one face. The crown is the lowest months to a year. Despite the fall of Galifar, the denomination of coin minted under the rule nations of Khorvaire still use this calendar. An unskilled laborer can expect to 1.

Therendor early spring bears the image of Galifar I, the founder of 4. Eyre mid-spring the old kingdom. Nymm early summer With a value of one hundred sovereigns, 7. Lharvion mid-summer these coins are used only by the wealthiest 8. Barrakas late summer citizens of Khorvaire, and the average peasant may never see such a coin. Rhaan early autumn There are a number of other coins in circulation, Sypheros mid-autumn such as the double crown of Breland or the Vult early winter sovereigns.

Still, all of the major nations make use of the four basic coins described above. By default, a new Eberron campaign begins on Zarantyr 1, YK. The following character with no ties to the culture of their race. Naming conventions vary by nation. The Zil The Mror dwarves speak Dwarvish and the gnomes always use three names—a given name, Aereni elves speak Elvish, but they know a family name, and a clan name.

Warforged Common as the language of trade. This surname is either a family name or cultures. The DM may change the languages or related to an occupation or region of origin. Monsters in the common folk of the Five Nations. Khorvaire usually speak Goblin. Orcish is a The Wynarns were the royal line of Galifar, dead language; it may be encountered in ancient and the current rulers of Aundair, Breland, and inscriptions, but modern orcs speak Goblin.

Karrnath are all heirs of the Wynarn bloodline. Quori is spoken by the manifested the Mark of Making. The same is true of uncommon approaching the mile-high towers of Sharn. You magic items. A Phiarlan bard entertains based on scarcity. Spells of 4th through 5th level illusions. An argument between two veterans are beyond the reach of most people. People are escalates into violence: the Brelish tough familiar with the concept of spells like teleportation produces a knife, but the Aundairian duelist or raise dead, but few people have ever seen either already has a wand in her hand.

Only the Magic is a part of life in Khorvaire. Arcane most remarkable magewrights have access to magic is a form of science, and the Five Nations such magic, so these services usually come from are built on this foundation.

The focus items. In practice, these things are rare. Cantrips and 1st Very Rare and Legendary Magic. Spells level spells are commonplace. Common magic items generally range in price Legendary magic items are generally the work from 50— gp. Very rare magic items could be tied and dragonmarked heirs who can cast 2nd to similar sources, or they might be masterworks and 3rd level spells, and such services can be of the elves of Aerenal or Valenar heirlooms.

An oracle combined together. Arcane lock 1-hour ritual, 50 lock they want to create. This could also result arcane spellcaster. Such a focus. As such, whether your character is found in the armies of most nations. Due to the a wandslinger is really a question of style. If so, who this has remained an elite specialty. Within the army, such weapon, or do you hate being forced into a soldier is referred to as an arcaneer.

Do you have a diverse range of On the streets, they are called wandslingers. A common use an arcane focus when casting a spell. An comfortable with a focus in your hand. A former soldier trained to use magic as a weapon?

Or an arcane scholar who despises hotheaded wandslingers who know nothing about the science of magic? Each house has its own standard postal service, delivering messages by theatres, companies, and star performers, but horse and lightning rail. A direct delivery within a city could run of artists and entertainers. Sending a large or unusual package— or a rushed delivery—costs considerably more.

Most large communities slowly shifting colors or a shimmering glow, will have a message station, but small villages or for example. The basic services provided by entertainers learn to weave magic into their Jorasco involve use of the Medicine skill and performances. Illusion is a common tool, used herbal remedies. A gymnastic disease for those willing to pay the price.

House Jorasco is in a general release of hostile ghosts; or even a also the primary source of healing potions; the marut inevitable manifesting and attacking the quantity and quality available will depend on the spellcaster. All of which means that resurrection size of the healing house. The Church of the Silver general public. Most of the time, when someone Flame and priests of Boldrei often maintain dies, they stay dead.

People use boats, barges, Dragonmark of Healing and 5, gp worth horses, coaches, and more. If it moves along the water or through divine healers with the power to raise the dead.

But no one uses this power lightly. Opening a licensed ship assures you of the quality of the a channel to Dolurrh can potentially result in a vessel and its crew. Eberron also features some malevolent spirit taking possession of the body; unique modes of transport. The cost of such travel is likewise twice the cost of a normal journey. An elemental engine pulls a train of equipment and mystical weapons and made linked coaches over a path of conductor stones, a number of breakthroughs during the Last maintaining a speed of 30 miles per hour.

The War. Wands and more challenging. Airships travel Flame. Cyre relied heavily on mercenary between 20 to 40 miles per hour and have the services—including the Valenar elves and the advantage of being able to cross any terrain.

House Cannith has an enclave devoted solely Teleportation is the swiftest form of travel, to wand production. This facility is equipped but also the most limited. An Orien heir with with tools that amplify the Mark of Making the Greater Mark of Passage can cast teleportation and channel planar energies; the artisans also circle once per day; most major Orien enclaves have access to a vast array of exotic woods and have permanent circles and can be used as materials.

When this service is available, it starting from scratch and creating the tools you generally costs 1, gp. You can create magic items, and.

More often than not, such this will The Schema. If you can obtain a schema—from challenge could be. Common 1—3 An arcane spellcaster uses Arcana to create Uncommon 4—8 schema. A divine caster uses Religion, while Rare 9—12 a druid or ranger relies on Nature.

It could take House Cannith required to make the item. The DM can always choose to exclude a Common 1 50 gp particular magic item from a campaign. Uncommon 2 gp Rare Components. Any magic item requires Rare 10 2, gp specialized materials—Eberron dragonshards, rare woods or metals, exotic herbs or other Very Rare 25 20, gp substances. While exotic, these things can Legendary 20 , gp be purchased or obtained in any major city. Eberron dragonshards Religion plays an important role in Eberron.

A planar divine forces play a role in everyday life. These rules for magic item Eberron, including holy symbols and domains. Here are few tied to Eberron. Those who seek to Onatar stands at every forge and Dol Dorn defend the innocent from evil may draw on is with you whenever blades are drawn.

Every mortal soul can be guided learn to listen. What others take to be intuition or hierarchy with a martial aspect. Demons possess the innocent. The Sovereign Host has a looser structure than Vampires lurk in the shadows. Aberrations can the Church of the Silver Flame. Many variations emerge from Khyber at any time. Zealots may and subsects of the faith exist. Many temples are go too far in the pursuit of evil and priests may only loosely aligned—in a small village, a skilled be more concerned with mundane power than smith might double as the priest because people faith.

A midwife might be Silver Flame stay true to its principles. They seek seen as speaking for Arawai and Boldrei. Sovereign and, as a divine spellcaster, this could The Church is based in Thrane but its drive your choice of domain or oath.

But as a followers are spread across Eberron. Find that power within. Stand with those you care for; all we have is this life and each other. Because of its association with necromancy and the undead, many people believe that the Blood of Vol embraces death and that its followers. Neither of these things are true. If you believe it undead; they believe that once someone has one you inherently believe in the other; the only died you might as well put the corpse to use.

The principles of the faith are the same: and soul, and the Seekers believe that the just like the Sovereigns, the Six are with us at all undead can never fully harness its power. The times. They shape the world and speak to those vampires and mummies of the Blood of Vol who will listen. The Dark Public opinion of the Blood of Vol is often Six embody dangerous concepts: Death, chaos colored by the actions of the Order of the and change, the destructive powers of nature, Emerald Claw.

This extremist sect serves a lich treachery in battle, dark magic and monsters, known as the Queen of Death, and employs passion and madness.

Those who worship the undead and necromancy in acts of terror. The creatures of Droaam generally revere the Dark Six. Humanity sees the Shadow as a villain who gave the harpy her voice and the medusa her gaze; to the harpy and the medusa, this makes the Shadow a hero.

Each and their power protects us all. Respect our traditions. You are Perfect your skills and you may earn your the tool you will use to change reality. Using performing good works. As individuals, a deathless councilor is no more powerful than a traditional lich.

But working in concert, the Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality.

You can go to Shae Mordai and seek an audience with the Court. As a follower of the Undying Court, consider why you are so far from home. Were you sent from Aerenal with a mission? Followers of the Undying Court despise negatively charged undead, so without a concrete mission, one should seek to destroy the undead and the necromancers who rouse them.

But Khorvaire is only one continent of many, and in time adventurers may wish to explore distant lands. Here is an overview of the other regions of Eberron. If you wish to know more, refer to the sources presented in the appendix.

Eberron from a realm of eternal night. His kingdom of the elves. Its jungles are a source gaze elevates the worthy and slays the of strange and valuable lumbers: the soarwood unbeliever. Drive all doubt from your heart used for the hulls of airships, tough bronzewood, and you will see reality through new eyes. The Cults of the Dragon Below are wildly Beyond this, the island is close to the planes of diverse.

This can be symbol is one common example—a piece of dangerous, with dark forces creeping in from the volcanic glass—not something shared by all plane known as the Endless Night. There are warlocks who draw power from allowed the elves to perform feats of necromancy demon overlords and daelkyr cultists who serve unmatched in Eberron. Heroes driven by deep convictions that others see as who died in glorious battle return to serve the madness.

The the size and scope of your cult. Does your faith elves of Aerenal despise necromancy that draws have wide support across the Shadow Marches? For now humanity on Eberron. If that balance their homeland is shielded against divination and begins to change, will Aerenal take action? Tribes of barbarians roam Seren Islands and the coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past.

These Seren barbarians worship the dragons and protect the coasts from invaders. To date, no one from the Five Nations has ever ventured into the interior of the continent and returned to speak of it.

Adar is the demons, of cities made from diamond and homeland of the Kalashtar. Riedra maintains an adamantine. Is there any truth to these tales, or is endless siege of Adar, and both nations have little it all myth? Tens of thousands of years ago, the vast continent of Sarlona was the cradle of human civilization.

Once Sarlona was home to over a dozen distinct kingdoms, but today only two established nations. Now it is a place of mysteries and ruins. But your story. It creatures never seen in Khorvaire. None can end of the Last War has created a new interest in say whether they are lifeless rocks or thriving exploration. However, distant lands. One option is for a DM to limit right passage, it can take you to fantastic and access to some or all of this new material.

WM[ to Eberron. This applies to arcane magic as well as divine. Many of these have aspects Sovereign Host; while exploring an ancient of both outer and inner planes. All of the planes temple, a cleric could learn new ways to overlap with Eberron in some way, and they invoke the power of the divine.

With especially strong it is said to be coterminous. The outer fringes of the plane the creation of eldritch machines or interaction are morphic and shaped by the memories and with extraplanar entities. There are also manifest experiences of dreamers. There is a dark core at zones: places in the material plane where the the heart of the plane, shaped by the nightmare barriers are thin and where some aspects of a force known as the Dreaming Dark.

For reasons plane can bleed through. Ghosts may linger in a unknown to the general populace, Dal Quor is manifest zone to Dolurrh, while a manifest zone always remote and only touched in dreams.

When and enhance druidic magic. It is a Daanvi: The Perfect Order. Nonetheless, Dolurrh is a gloomy balance of good and evil across all reality. This is become more common. This includes commerce; back unwanted spirits. This plane merchants and travelers from across reality. It power and force for change. Irian: The Eternal Dawn. A plane of light Xoriat: The Realm of Madness.

Xoriat is and hope, Irian is the source of positive energy in alien, the plane of things that are fundamentally Eberron. It challenges ideas of what is possible. Kythri: The Churning Chaos. Xoriat is Lamannia: The Twilight Forest.



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