Account Gor 70 points Tzaangor Enlightened on Discs of Tzeentch points Pink Horror at points Flamers of Tzeentch points Varanguard have received a drop of 20 points. Some deserved nerf to the Dok, the Stormcast points change is a surprise as i thought a new Battletome was incoming maybe delayed. Interesting to see Chaos Chariots get max unit discounts.
Will do a full review as soon ups deliver the book! Preview of the points Change in the General Handbook Tags : general handbookage of sigmar Hello everyone!! The Realmgate Wars. Pdf General's Handbook pdf. The Blasted Wastes I epub, pdf The. We basically just … I think it was about 2 in the morning before we decided we actually need to go to bed. I though it was quite funny, the discussion about what time to start the next day as well.
Can we not be there at 7? I just wanted to get on with it. Competitive-level hobby gaming. Regardless of how you play Age of Sigmar or how you want to play, this book will cover it …. Anyway you want to play, it almost … for me, the validation of saying you can play it your way and competitive play is valid if you want to play that way, but so is open and so is story-based. Do what you want. So many books, novels, and this, that, and the other. I would say this is the one book that if you play Age of Sigmar, everybody needs this book because it has something for every single player out there.
This is what you need. Everyone needs to have it, really. Can I come down and play? Yeah, it really is. For us we had this late night, early morning. I suppose we should describe the moment. We [inaudible ], let through, and rolls up. Is that the best way? Just put some gaming tables down here. There was some bits you could see of some beautiful … how the models were molded and this kind of stuff.
We get taken into a little room. None other than your hero, Jervis Johnson. It was a bit surreal, to be honest, but it was great to have that moment.
Yeah, it was. Wayne, it was like two old people of [crosstalk ]. Yeah, we had a little chat, obviously, before we got down to business about [crosstalk ]. We did that. Ole boy bonding. Just been had a chat, philosophal approach to the game. When you started with no points and all this kind of stuff …. Yeah, we were talking about a game that was pre-Warhammer.
We were talking about that. Obviously it was a DW game. It was a skirmish game, funny enough. We had that chat because we wanted to do that.
When am I going to actually sit down and have a chat with this guy? When am I going to get the opportunity again? So you take it. We could talk about war-gaming for hours [crosstalk ]. Of course, one of the reasons we were asked to come is to play-test some of the scenarios in the match play bit and look at points and just look at a few things that were going on.
Each time we came into the room we had a chat about the scenario that was there and maybe some tweaks and some of our own opinions on the scenarios and perhaps the victory conditions and things, and then went away and played it.
Ben, do you want to tell us a little bit about your gaming experience and what went on in that aspect? Russ killed [inaudible ] [crosstalk ]. Then you play it in the way where you are actually playing to test the scenario. It was really cool to see just the process of play-testing the scenarios, getting them down and getting them tight.
What was fun as well was I think I played two games. People played three games over the day, so I got the chance to watch other guys doing the same thing in the third game. I sat out because we had an uneven number, I think. Play-testing the scenarios for the book was really good fun, especially in that environment.
Chilling out in the board room with the prosecutor wings on the front windows, watching Dan [inaudible ] play Jervis Johnson. Talked to [inaudible ] [crosstalk ]. It was just a proper amazing experience but also quite surreal. I also do remember being very ill for the whole weekend. Not a well boy. One of the things that really brought it home … we say we all love the game, we talk about it all the time on the podcast, we go to these tournaments, but particularly seeing Dan. Dan was just so excited all weekend, just blew anything out of the water.
It was like a little boy making his first trip to see Santa. It was amazing. What about you? Getting to play Jervis, what was that like? There was a lot of things we did at the weekend, so we … Games Workshop treated us fantastically. I like to think of it as the bridge of Khazad Dum. We come out the other side of it to walk across. We need to stop and just take this moment in.
I want to play Jervis. Then I was talking to him just about his army. Do you play? What do you play with? Do you paint? This kind of stuff, and just having a game. It was fantastic, absolutely brilliant. It was one of the best. We love what we do. Just over a month ago. We were all sitting around talking about different scenarios and victory conditions and we did a lot of this chatting the night before.
Bin it. Cross this out. Try this, and listening to ideas. From my point of view, watching the scenarios being played, we tried to … we looked at them. What if we change that? What do you think? We might take it on board. The game me and Ben played, that scenario felt really quite balanced and good and felt right. Being involved in that is just an absolute privilege.
It was brilliant, how well it all worked. Only one day but we got so much covered. It really was. It was fantastic to be asked. I should say how historic I suppose it is.
Can you come and play some games? The two-way approach was fantastic. Comes back. Slams it on the desk. It was refreshing to see how this kind of stuff got done.
People who like the hobby-playing games. It was great watching that, actually, because obviously we all know Jervis as the great figurehead of GW that he is. Actually seeing the guy working, watching the cogs turn and him doing actually, that was great. It was really good. Yeah, and not even just Jervis. There was Ben and Pete from the studio there who have a massive input in this stuff.
To be even a little part of that was really cool. The Games Workshop have gone really well on the community. I know everyone says they should have been doing it all along, and they should.
Just fun stuff on the social media just to get people involved and posting and taking part in the community. Never mind the books that are coming out or the models that are being released. Exactly what we want from Age of Sigmar.
Russ, as a tournament gamer who has been very successful over the years, you must have been really pleased to see the return of this points and structure.
Listing and trying to work out what you can do to compete and play your mates. Can you clarify this? Use it as a base, as a foundation. I agree. I want to come to Wayne on this, actually. We talked a lot about this on the show. That game is decided on the cast that you pick, your armies, to play out the film.
I love that because you have that discussion. You work out the armies. You play one of the stories from the book or however you want to do it. I think that the importance of this book is that it covers everything. We got a lot of new players coming into AoS now [inaudible ]. Loads and loads of new players coming in. It gives everyone else what they want. The main thing for me, and the takeaway from this is that you can play how you want to play. How many games out there actually give you an actual, definite option to play the game exactly how you want?
I just want to talk about your highlights. Russ, what was your outstanding highlight of the day and the process? I would say it was killing Nagash. I think it was, for me it was just the whole experience. It was just fantastic.
Start to finish, it was mental.
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